Well, it’s certainly not Grandia II. Grandia Xtreme took Grandia II’s
excellent battle system and improved on it. Unfortunately, that’s the
only thing it improved on. The plot is simplistic, the characters are
unbelievable, the dialog is crappy, and the voice acting (with the
possible exception of Kroitz, voiced by Mark Hamil) is horrid.
The main character is Evann, a Ranger with the ability to travel via
Geo Stream. This allows you to teleport deep into various dungeons,
after you’ve visited the destination the hard way, of course. In what
appears to be an attempt to make the game longer, at various plot
points the Geo Streams get reset and you have to go back through the
areas if you want to reopen them. (Note that doing this is completely
optional, for plot purposes at least. But really, you don’t want to
play this game for the plot.)
And then there are the corridors. At various points of the game, you
must go through randomly-generated areas. Presumably the random
generation is to enhance replay value. I found it annoying.
There are parts I liked. Junctioning eggs was fun for a while. Magic
is contained within magic eggs; in order to cast a particular set of
spells, you must have an egg that provides those spells equipped. You
find eggs with only the barest minimal spells. You may then, however,
junction them in pairs to get better eggs. Different combinations
give different results, and the really powerful eggs are,
understandably, difficult to create. (I ended up taking a chart of
combinations out of a FAQ and writing a Perl script to list optimal
recipes.)
I’ll complain about the ending after the spoiler barrier. Just note
that if you do stay with the game long enough to beat it, you should
wait through the end of the credits, as with any console RPG, really.
Ultimately, I really can’t recommend playing this game unless you’re
much more interested in gameplay than story, characterization, voice
acting, and dialog.
Spoilers
The ending. Ugh. For one thing, I was surprised by the ending; I
wasn’t expecting the game to end there. (Contrast to Grandia II,
where I kept going, “The ending’s close now…”) And the
characterization continued to be horrid. Quanlee suddenly having a
revelation (“Yes! That’s it! I was lonely!”) from an offhand comment
by Evann has got to rank as one of the most annoying character
developments I’ve seen.
I still go back and play it because I haven’t finished the void
corridor, and I want to see what’s at the end, but I have to take long
breaks between plays, because most of the stuff is tedious and
annoying.